﻿
namespace LFrameworkAOT 
{
    internal class FsmStartGame : IStateNode
    {
        private PatchOperation m_PatchOperation;

        void IStateNode.OnCreate(StateMachine machine)
        {
            m_PatchOperation = machine.Owner as PatchOperation;
        }
        void IStateNode.OnEnter()
        {
            //m_PatchOperation.StartGame();
            m_PatchOperation.SetFinish();
        }
        void IStateNode.OnUpdate()
        {
        }
        void IStateNode.OnExit()
        {
        }
    }
}
